Post by Director Matt on Apr 16, 2017 22:24:59 GMT -5
Goods new everyone!
We've been working over the weekend to clean up the rules documents, and thanks to some of our awesome players, I've had a lot of help locating mistakes, old language that got carried over, missing text, and other general errors. Please keep sending me anything you find, I appreciate it, and we're always happy to field questions. Since I know many of you jumped into each of these documents as soon as they came out due to our unfortunate release delay, its' possible that you read something that has since been edited. To help make it easier to keep track of possible changes, I'll list my edit logs here, so you can more easily check if something you read might have changed.
Patchnotes(V. 1, 4/16)
Noted by document; Core Rules(CR), Character Creation(CC), Appendix: Crafting(AC), Appendix: Thaumaturgy(AT)
(CR) Description of Power added to Attributes
(CR)Shield Effect clarified, description of Weaponshield and Boltshield added
(CR)Effects list clarified to include Power where appropriate
(CR)Items and Item Tags amended to better describe Mechanika
(CC)Effects throughout edited to clarify how to make BLAST calls
(CC)Shadowdance edited to reflect accurate CP cost
(CC)Addiction Sin amended for clarity
(CC)Distill Power ability added to Tier 0 Alchemist Core Header
(AC)Artisan Special Crafting Rules expanded for clarity
(AC) Note added to Permanent Durability Method concerning phys-reps
(AC) Efficiency Methods, a way to reduce crafting costs, added
(AT) Sympathies edited for clarity concerning compound spells
(AT) New Full Restore function added to Restore(Remedio)
(V. 1, 4/23)
(CC) Invocation of Healing added to Tier 3 Divine Magic; Blink removed
(CC) Deific Element ability added to Tier 0 Divine Magic; this is especially important for the Primalism domain
(AT) Compound spells further clarified(you may not double up on a single effect)
(All) Copy-paste errors are slowly dwindling
We've been working over the weekend to clean up the rules documents, and thanks to some of our awesome players, I've had a lot of help locating mistakes, old language that got carried over, missing text, and other general errors. Please keep sending me anything you find, I appreciate it, and we're always happy to field questions. Since I know many of you jumped into each of these documents as soon as they came out due to our unfortunate release delay, its' possible that you read something that has since been edited. To help make it easier to keep track of possible changes, I'll list my edit logs here, so you can more easily check if something you read might have changed.
Patchnotes(V. 1, 4/16)
Noted by document; Core Rules(CR), Character Creation(CC), Appendix: Crafting(AC), Appendix: Thaumaturgy(AT)
(CR) Description of Power added to Attributes
(CR)Shield Effect clarified, description of Weaponshield and Boltshield added
(CR)Effects list clarified to include Power where appropriate
(CR)Items and Item Tags amended to better describe Mechanika
(CC)Effects throughout edited to clarify how to make BLAST calls
(CC)Shadowdance edited to reflect accurate CP cost
(CC)Addiction Sin amended for clarity
(CC)Distill Power ability added to Tier 0 Alchemist Core Header
(AC)Artisan Special Crafting Rules expanded for clarity
(AC) Note added to Permanent Durability Method concerning phys-reps
(AC) Efficiency Methods, a way to reduce crafting costs, added
(AT) Sympathies edited for clarity concerning compound spells
(AT) New Full Restore function added to Restore(Remedio)
(V. 1, 4/23)
(CC) Invocation of Healing added to Tier 3 Divine Magic; Blink removed
(CC) Deific Element ability added to Tier 0 Divine Magic; this is especially important for the Primalism domain
(AT) Compound spells further clarified(you may not double up on a single effect)
(All) Copy-paste errors are slowly dwindling